top of page
Screenshot 2024-03-09 at 1.26.54 PM.png
Screenshot 2024-03-05 at 4.40.01 PM.png
Screenshot 2024-03-05 at 4.40.01 PM copy.png

Neurobuddy

Case Study

My Role: Designer & Researcher

Timeline: Jan 2024-Feb 2024

Overview

Task: Redesign the popular Bingo game into a smartphone application with a unique interpretation allowing users to play within the original Bingo structure. The timeline for this project allowed about five to six weeks of work to conduct research, create lo-fi and high- fi wireframes, produce a high-fidelity prototype, and a static mockup highlighting the application.  

Main Objective: Create a modern, inventive solution to the popular Bingo game by using user research skills, creating multiple levels of wireframes and prototypes, and utilizing user interaction skills to build a cohesive brand for the app. 

The Problem

As a neurodivergent student, I have been exposed to many different learning styles of my peers and approaches to coordinating their often busy schedules. 

From this experience, I recognized a distinct need for an app catered towards neurodivergent individuals that rewarded the completion of tedious life tasks

with a focus on improving current executive function skills.

Process

Step 1: Research & User Needs

Before adopting any features, I wanted to get an established background in executive function skills that a wide range of neurodiverse people find especially challenging. 

Executive function is defined as "mental processes needed when you have to concentrate and pay attention... these skills are essential for mental and physical health; success in school and life; and cognitive, social, and psychological development" (National Library of Medicine).

From this research, I prepared seven primary focus areas that users could choose to improve their current skills:

Emotional, Physical, Interpersonal, Academic, Management Strategies, Understanding Neurodivergence, Organization

IMG_0198 2.PNG
IMG_0197 2.PNG
IMG_0196 2.PNG
Untitled_Artwork.png
IMG_0200 2.PNG
Untitled_Artwork copy.png
IMG_0199 2.PNG

Step 2: Brainstorming

My next step was managing the user task flow, information architecture, and lo-fi wireframes of the application. I workshopped different systems but chose the current layouts to provide more clarity for potential users with a spectrum of knowledge on their executive function capabilities.

User Task Flow

Screenshot 2024-04-10 at 9.36.07 PM.png

Lo-fi Wireframes

Screenshot 2024-04-10 at 9.33.28 PM.png

Step 3: Design System

Screenshot 2024-04-11 at 12.40.16 PM.png
Screenshot 2024-04-11 at 12.52.40 PM.png
Screenshot 2024-04-11 at 12.44.47 PM.png

Throughout designing, I incorporated visual elements and a color palette that portrayed a calm ambiance to encourage an engaging experience but made sure not to overwhelm users. Additionally, I developed the logo by harnessing playful but clear visual imagery and icons that would emphasize you have a "buddy" alongside you on your journey to improve your capabilities. 

Screenshot 2024-04-11 at 1.32.29 PM.png
Screenshot 2024-04-11 at 1.28.27 PM.png
Screenshot 2024-04-11 at 1.10.06 PM.png

Step 4: Final Product

Following the required structure for this project, I initiated a task flow that lets the user pick a specific focus they would like to improve on in their current skillset. Then users can complete related tasks to improve on a category, win rewards from completing tasks, and then earn prizes to encourage more implementation of the game.

Screenshot 2024-04-11 at 2.07.34 PM.png
Screenshot 2024-04-11 at 2.07.45 PM.png
Screenshot 2024-04-11 at 2.07.54 PM.png

Takeaways

Reflecting on this project, I gained a large amount of valuable insight into not only the design process and branding methods but also the significance of integrating user experience and accessibility practices carefully into any product development efforts I may encouter.

Throughout the project, I constantly had to consider questions like "Is this button intuitive to a wide range of users?", "What color palettes can represent my branding system well but also be accessible?", "How can this task flow be more beneficial to the user?" Considering these important aspects broadened my knowledge that UX is about creating a meaningful journey that allows humans to seamlessly use a product that furthers their wants, needs, and goals.

bottom of page